From Hazelight Studios, the creators of Brothers – A Tale of Two Sons comes A Way Out; an exclusively co-op adventure where you play the role of one of two prisoners making their daring escape from prison.
What begins as a thrilling breakout quickly turns into an unpredictable and emotional adventure unlike anything seen or played before.
A Way Out is an experience that must be played with two players. Each player controls one of the main characters, Leo and Vincent, in a reluctant alliance to break out of prison and gain their freedom.
A Way Out was released on March 23, 2018 on PC, Playstation 4 & Xbox One.
Having been part of the Hazelight team from the beginning, I've worn a multitude of hats throughout the production of A Way Out, doing things such as:
- game design iteration
- gameplay prototyping
- level design; paper design, block out, detailing and polishing
- level scripting & bugproofing
- component & basic system scripting
- cutscene flow & camera work
- vehicle prototyping & balancing
- weapon system collaboration
- animation mo-cap planning for level scenarios
- basic level art & terrain editing
- team management
LittleBigPlanet 3 it is a puzzle platformer released in November of 2014 on Playstation 4.
LBP3 introduces three new characters in addition to Sackboy, as well as a four player co-op mode. Like other LBP titles, this game also places a heavy emphasis on player creation, and creation sharing in the community.
The core gameplay revolves around navigating colorful and vibrant levels with a set character, platforming, interacting with NPC's, defeating enemies, as well as finding materials later to be used in the create mode.
My involvement in the game included level design work on the E3 stage demo level shown in the first video on this page.
Later on, I had supporting role where I created bits of gameplay sections being integrated into various levels in the game.
- four player co-op level design
- gameplay protoyping
- puzzle gameplay creation
Little Nightmares, a dark whimsical tale that will confront you with your childhood fears. Help Six escape The Maw – a vast, mysterious vessel inhabited by corrupted souls looking for their next meal.
As you progress on your journey, explore the most disturbing dollhouse offering a prison to escape from and a playground full of secrets to discover. Reconnect with your inner child to unleash your imagination and find the way out!
Little Nightmares is a single-player puzzle adventure with horror elements released in 2017 on Playstation 4, Xbox One and PC with a Nintendo Switch version scheduled for 2018.
After wrapping up my work on LittleBigPlanet 3 at Tarsier Studios, I got the chance to join the pre-production of this game (called Hunger at the time) due to my previous experience with Unreal Engine 4.
At this point I got to experiment with scripting components enabling a faster level design workflow as well as having input on the game’s design on a more fundamental level.
- gameplay prototyping
- game design collaboration
- workflow scripting, level editor tools
The Solus Project is a single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C.
The Solus Project was released on PC in June, 2016 and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year.
It is also available on Xbox One and Playstation 4, compatible with PS VR.
My responsibilities included level design work on the majority of levels in the game as well as some blueprint system scripting.
- level design
- level scripting
- blueprint system scripting
- level art